Gta 4 final mod updating
Most of the controversy seemed to surround the fact that 360's results would be influenced by the inclusion of frames subject to v-lock screen tear.Over the weekend I worked with notable tech experts, including the now infamous 'Quaz51' in refining the frame-rate detector.I find that to be extremely impressive on the scripting front.Let's also not forgo the mention of his custom script animations to support the clap – just so you know, that's not an actual animation from within the game but a collage of other animations working together in a strange way.We are working to figure out how we can continue to support the creative community without negatively impacting our players.Original story follows: We reached out to Rockstar, Take-Two, and the Open IV developers, but did not hear back in time for publication.So, we decided to agree with their claims and we're stopping distribution of Open IV." Accordingly, when players now try to use Open IV, they see this message: Take-Two’s actions were not specifically targeting single player mods.Unfortunately Open IV enables recent malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody.
Realistic Car Pack is a mod for Grand Theft Auto IV created by ogiogi93.
The mod also does something extremely well that was also featured in Rebellion's Aliens Vs Predator game: click-point jumping.
For th Predators it was possible to leap great distances and scale the environment by pinpointing where you wanted to jump, and the fact that the mod supports a similar feature that actually works is beyond impressive.
Test1 Old 360: 31.990fps Old PS3: 26.460fps New 360: 31.627fps (3.77% torn frames in full capture) New PS3: 26.504fps Test2 Old 360: 28.624fps Old PS3: 23.452fps New 360: 29.233fps (4.26% torn frames in full capture) New PS3: 23.989fps Test3 Old 360: 35.252fps Old PS3: 29.041fps New 360: 35.662fps (2.37% torn frames in full capture) New PS3: 29.523fps Test4 Old 360: 26.076fps Old PS3: 26.081fps New 360: 26.015fps (6.07% torn frames in full capture) New PS3: 25.803fps Test5 Old 360: 26.712fps Old PS3: 23.781fps New 360: 26.507fps (4.9% torn frames in full capture) New PS3: 23.781fps Test6 Old 360: 33.798fps Old PS3: 28.313fps New 360: 33.713fps (2.35% torn frames in full capture) New PS3: 28.313fps A few common questions and answers then, to explain the results and to answer some questions that have arisen since the article was published.
Fragment Models Viewer Finally, Open IV fragment models viewer got support of GTA V files. Critical bug fixed We also have fixed some critical issues in our code. It's now extremely sensitive to the point where it can detect frame-rate even on a static screen (i.e. More than that, we can now detect how many torn frames there are in any clip.The GTA piece has now been updated with the new data, but in the interests of openness, here are the revised results, alongside the old ones.He also thought it would be a good idea to answer a few of the more commonly asked questions about his methodology.