Thousand arms dating simulation average dating time before marriage
A few of the dialogue choices still remain though, and it DOES affect one scene about 1/3 of the way through the game, a blink and you'll miss it scene near the end, and who appears in Tidus' final limit break.He still ends up with Yuna no matter what though, obviously : PTales of Symphonia has a similar mechanic for Lloyd and whomever you decide to pair him off with.Star Ocean 2 and 3 have a very roundabout version of this that is affected by tons and tons of little things that you do that you normally wouldn't mistake for a dating game.
\n Na No Ren O '16 version is released, and full version is in development.
Dragon Quest V, I believe, does something like this. This is a fairly major part of DQ5 that will decide who one of the more important party members in the second half of the game is. SO2 also had a rather complicated relationship meter that was invisible with the main character and their party members.
Phantasy Star III has an incredibly primitive generation feature where you make exactly one choice per generation about who to marry that branches the story. It's debatable if the 'romances' in most Baldur's Gate-type games count, since they're usually superficial/LARPing. It was fun to figure out, though -- you could literally see the difference during battles.
Games where the player character is female and potential objects of affection are male are known as Gx B or otome games.
Homosexual relationships are also possible, as there are games with no specific gender lines ("all pairings").
The technical definition of a dating simulation game, known as a romantic simulation game in Japan, can involve several technical elements such as a time limit, several statistics such as looks and charm which can be boosted through exercise, or an "attraction meter" which can increase or decrease depending on one's decisions.